

Those who already own the PS4 version of Salt and Sanctuary will be able to download the Vita version when it debuts next week. Today’s announcement also confirmed Salt and Sanctuary will join the growing list of Cross-Buy titles available on the PlayStation Network. Ska Studios helped with a handful of tasks, including HUD and camera tweaks, but the studio’s involvement was limited otherwise. The studio handed those duties off to Sickhead Games, a studio establishing itself as something of an expert in Vita ports with similar treatments for games like Stardew Valley, Darkest Dungeon and Axiom Verge (among others). And we’re just a handful of days away from seeing Salt and Sanctuary make its way to Sony’s all but abandoned portable.Īn update from the PlayStation Blog offers a handful of new details about the upcoming Vita port, including confirmation that Ska Studios didn’t develop the portable version of Salt and Sanctuary. When creating a character, it is important to think about both his appearance and religion.One full year after Salt and Sanctuary slashed its way onto PlayStation 4 and PC, adapting the traditional Soulsborne experience into a 2D action RPG, Ska Studios says the promised PS Vita port is nearly ready for public consumption.After the prologue, the player gets the opportunity to create a character in his own image and likeness.The two-dimensionality of the game world and the atmosphere of gothic (and noir) bring the game closer to the first projects of the Cactlevania series, and the game mechanics are taken from Dark Souls 3.

THE NUANCES OF THE GAME SALT AND SANCTUARY Unlike the original Dark Souls, Salt and Sanctuary received two-dimensional graphics (it is this two-dimensionality that confuses the inexperienced player). The graphics are more realistic. The impact sounds are crisp. The game music is quiet and tense, which creates the so-called noir atmosphere (which is not surprising, because the hero somehow ended up on the island of madmen).
